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Software Update: DragonSpeak Constructor 1.2.6
2012-03-22 23:54:55
Mostly a few small things here, but worth getting out. :)
==1.2.6==
Added: Doubleclick selection will now select the default {...} placeholder.
Added: Doubleclick selection will now select the variable prefix when used on a variable name.
Fixed: Line insertion, again. Now it'll correctly add lines after the current one if the caret is at the end.
Keys: Fixed some icons.
Go download DSC now!
Software Update: DragonSpeak Constructor 1.2.5
2012-03-18 12:03:19
Dragonspeak Constructor's been updated to go with the new Furcadia 029 client!
==1.2.5==
Added: Ability to change main editor fonts, not just the size.
Added: Replace now highlights last changed item.
Modified: Replace now correctly replaces highlighted instance marked by find next.
Modified: Lines are no longer split during insertion if there's no selection - they'll be inserted on the line above.
Modified: Swapped out imageloader and format for logo due to leak, got a little larger here but nothing horrible.
Keys: Furcadia V029 DS lines have been added.
Get DSC now!
Software Update: PatchFusion 2.6.2
2012-03-15 20:47:55
Not much of an update here, but it was recently brought to my attention (second time, actually.. I did forget the first time... why does almost nobody seem to report these things, though? :( ) that on Vista and above the status text beneath each image grid simply doesn't appear.
Version 2.6.2 fixes this.
V2.6.2
f-Major rewrite of status display to fix weird visual issue on Windows Vista+.
m-Also changed selected number display to 0-based. (Total number of objects is still exact!)
Go get the update now! :P
Software Update: DragonSpeak Constructor 1.2.4
2011-10-05 22:46:55
This has been sitting for entirely too long, and for that I apologize. However, I hope you'll all be interested in the changes... and fixes, of which this has several.
===1.2.4 Changelog===
Added: Variable window now shows counts for both normal and string variables
Added: Variable window now displays array defines as the DS compiler sees them
Added: Variable window now displays total used variable array entries
Added: DS Line counter now scans only the selection if text is selected.
Added: Selection character length display, "Sel: " on the statusbar.
Modified: Replace All button now DOES actually replace all occurrences, not just below the current selected point.
Modified: Minor code cleanup
Fixed: Variable list readouts not quite clearing as intended on loading a new file
Fixed: DS Wizard: Fix wordwrapping in description display.
Fixed: DS Wizard: Fix text not autohighlighting in variable entry
Fixed: Section addition no longer lets you add all-spaces sections. They're easily stripped by mistake.
Recommend usage of "---" or "===" or something similar for breaks instead.
Fixed: Accidental message reuse with section adding/renaming.
Fixed: Code-completion growth bug on Vista+
Go get it here!
Software Update: PatchFusion 2.6.1
2011-07-30 19:45:34
Finally, another release. This update's big deal is finally adding a step calculator, though it has limits - it stops on reverse gotos. Be aware. But for the average user of Kitterspeak looping, this should do well, or at least a lot better than forcing you to calculate it all yourself! Just hit the new "Auto" button next to the KS step count in the GIF export dialog.
Thanks go to Rew and Dull here for spurring this addition and helping me work some of the issues out. :P
=V2.6.1 Changelog=
"WAFFLES!"
+-First version of automatic KS step calculator for Gif export.
m-Internal changes to use a different edition of the GIF libraries.
Get PatchFusion!
Oh yeah - I know updated source hasn't been available for a while, that will probably change again soon and I'll get around to posting it again. Sorry about that, if you're interested in it.
Current Addresses
Current Real Address: http://mercenary-enclave.com
Redirect #1: http://syphor.ne1.net
Final Notes
NOTE: I'm willing to do (usually standalone!) Furcadia bot commissions for those who want one. Just contact me on Furcadia or via email and we'll talk about what you want. I'm pretty flexible usually. ^.^
